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	<title>MunsieGames &#187; iPhone</title>
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	<description>Game developments from MunsieGames.</description>
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		<title>Ballies Released On iPhone and iPod Touch</title>
		<link>http://munsiegames.com/blog/2009/10/30/ballies-released-on-iphone-and-ipod-touch/</link>
		<comments>http://munsiegames.com/blog/2009/10/30/ballies-released-on-iphone-and-ipod-touch/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 16:00:24 +0000</pubDate>
		<dc:creator>Munsie</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ballies]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[press release]]></category>

		<guid isPermaLink="false">http://munsiegames.com/blog/?p=96</guid>
		<description><![CDATA[MunsieGames is proud to announce the release of Ballies for Apple&#8217;s iPhone and iPod Touch.
iPhone / iPod Touch users can now play the simple but yet oh so addictive game that has been played by millions of players!
&#8220;Bump A Ballie!&#8221; &#8211; Ballies is an addicting fun casual game where the object is to bump other [...]]]></description>
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		<title>Ballies &#8211; Waiting For Approval</title>
		<link>http://munsiegames.com/blog/2009/10/07/ballies-waiting-for-approval/</link>
		<comments>http://munsiegames.com/blog/2009/10/07/ballies-waiting-for-approval/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 05:07:38 +0000</pubDate>
		<dc:creator>Munsie</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ipod]]></category>

		<guid isPermaLink="false">http://munsiegames.com/blog/?p=89</guid>
		<description><![CDATA[We sent Ballies off to the itunes store today! So it&#8217;s now waiting for approval from Apple. Looks like it should take around 2 weeks (or less) before it&#8217;s released in the app store. woo hoo!
]]></description>
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		<item>
		<title>Christmas Clix &#8211; Early Pimp</title>
		<link>http://munsiegames.com/blog/2009/08/24/christmas-clix-early-pimp/</link>
		<comments>http://munsiegames.com/blog/2009/08/24/christmas-clix-early-pimp/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 14:40:52 +0000</pubDate>
		<dc:creator>Munsie</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[clix]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://munsiegames.com/blog/?p=62</guid>
		<description><![CDATA[Christmas Clix comes out this Holiday season for the PC and Nintendo WiiWare. We&#8217;re also trying to get ports done for Flash and iPhone. We&#8217;ll be back to announce the publisher/developer who is doing the WiiWare version in an official press release. Until then, here&#8217;s a screen capture of the PC version in all it&#8217;s [...]]]></description>
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		<title>iPhone Development</title>
		<link>http://munsiegames.com/blog/2009/08/22/iphone-development/</link>
		<comments>http://munsiegames.com/blog/2009/08/22/iphone-development/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 09:04:25 +0000</pubDate>
		<dc:creator>Munsie</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ballies]]></category>
		<category><![CDATA[retroshoot]]></category>

		<guid isPermaLink="false">http://munsiegames.com/blog/?p=58</guid>
		<description><![CDATA[RetroShoot is being ported to the iPhone and should be finished in a few weeks. When the game is finished we&#8217;ll be able to start advertising the company and the iPhone version. I&#8217;ve seen several screenshots of the iPhone version and it is looking very nice.  
But that will be the last outside source [...]]]></description>
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		<title>Ballies</title>
		<link>http://munsiegames.com/blog/2009/08/21/ballies/</link>
		<comments>http://munsiegames.com/blog/2009/08/21/ballies/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 09:52:17 +0000</pubDate>
		<dc:creator>Munsie</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ball]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[matching]]></category>

		<guid isPermaLink="false">http://munsiegames.com/blog/?p=43</guid>
		<description><![CDATA[<script type="text/javascript" src="http://munsiegames.com/blog/wp-includes/js/jquery/jquery.js"></script><script type="text/javascript" src="http://munsiegames.com/blog/wp-content/plugins/pb-embedflash/js/sbadapter/shadowbox-jquery.js"></script><script type="text/javascript" src="http://munsiegames.com/blog/wp-content/plugins/pb-embedflash/js/shadowbox.js"></script><script type="text/javascript"><!--
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--></script>Ballies was one of those weird moments for me. I was bored with one of my other long term projects and I needed a break so I booted up PaintShop Pro and designed a cute little circular character. It was simply a ball with eyes. I wrote some code to make this little character follow [...]]]></description>
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		<title>RetroShoot</title>
		<link>http://munsiegames.com/blog/2009/08/14/retroshoot/</link>
		<comments>http://munsiegames.com/blog/2009/08/14/retroshoot/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 05:23:39 +0000</pubDate>
		<dc:creator>Munsie</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[galaga]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[shoot]]></category>

		<guid isPermaLink="false">http://munsiegames.com/blog/?p=31</guid>
		<description><![CDATA[The development of the actual game was something of a dynamic impulsive mess. We never set out to write a game, the game kind of wrote itself. Initially we were just working on sprite routines for animations, collision, particles, etc. Each time we designed something interesting we threw it in a prototype game shell to [...]]]></description>
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