TypeRocket60 is a 60 second skill game. Type the letter on the rocket to explode it. How many rockets can you explode in 60 seconds?
Click here to play TypeRocket60.
I was running out of time thinking of ideas for the next 60 second skill game to code, so I decided to do something fairly easy, and [...]
Posts Tagged ‘Flash’
TypeRocket60 Released!
ButterFlyClix60 Released!
ButterFlyClix60 is a 60 second skill game. Clix on groups of 3 or more butterflies matching horizontally or vertically. Match as many as you can in 60 seconds. The more you match, the higher your score!
Click here to play ButterFlyClix60.
I’m very happy how ButterFlyClix60 turned out! Thanks to some reusable code and media, I was able [...]
Race60 Released!
Race60 is a 60 second skill game. Race your car as fast as possible to earn big points while avoiding other cars.
Click here to play Race60.
July is all about 60 second games. The goal is to code ten 60 second skill games in the month of July. That’s roughly 1 game every 3 days. So [...]
July is all about 60 second games!
This month I’m designing several 60 second games. Munsie Game Engine (MGE) had a major overhaul recently, so I figured it would be fun to write a few games to help test out all of the features of the updated development tools.
Orbis60 is available now, Race60 should be available soon.
What the hey, let’s [...]
Orbis60 Released!
Orbis60 is a 60 second casual skill game. Click on the orbs and grow them as large as possible.
Click here to play Orbis60.
This game might be a little confusing for some, but the general goal is to keep as many orbs (bubbles?) on screen as possible, and also grow them as large as possible. If [...]
