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Posts under ‘iPhone’

iPhone Development

RetroShoot is being ported to the iPhone and should be finished in a few weeks. When the game is finished we’ll be able to start advertising the company and the iPhone version. I’ve seen several screenshots of the iPhone version and it is looking very nice.
But that will be the last outside source [...]

Ballies

Ballies was one of those weird moments for me. I was bored with one of my other long term projects and I needed a break so I booted up PaintShop Pro and designed a cute little circular character. It was simply a ball with eyes. I wrote some code to make this little character follow [...]

RetroShoot

The development of the actual game was something of a dynamic impulsive mess. We never set out to write a game, the game kind of wrote itself. Initially we were just working on sprite routines for animations, collision, particles, etc. Each time we designed something interesting we threw it in a prototype game shell to [...]