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Posts under ‘Development’

Car Chaos – New game release!

Car Chaos released today! Car Chaos is a simple game where you try to keep the cars from hitting each other as they drive through the city. This was originally a “game in a day” project and I had a different theme for the game, but a good mate (and oh so talented) Tony Blinco (from [...]

Blockies Breakout Released

Blockies Breakout is our new casual friendly breakout / arkanoid game.  I always wanted to code a simple breakout type game. The retro breakout bonus game I coded in PixelBlast was well recieved so I wanted to expand on that. I also wanted to tie the game to our popular matching game Blockies, so I used the [...]

Developing developments…

I’m currently working on a Wii retail game as part of a contract team doing the coding. It’s a multi pack game consisting of 50 games. 20 games in 3D, 30 games in 2D. Guess who’s coding the 2D games? lol.. Looks like we’ll be doing a DS port of the game as [...]

Blockies – New casual puzzle game

We’re happy to announce our new casual friendly puzzle game, “Blockies” is up for sponsorship viewing on FGL.
Blockies is a light hearted, feel good, puzzle game where the object is simply to remove the Blockies from the playfield by clicking on groups of 3 or more of the same Blockie. The game is over if [...]

Tile Map Demo

Finally decided to work on a tile map engine for my flash game framework. Luckily it was a fairly easy task to port existing code from previous engines. I’m actually surprised how well it’s already working with minimal optimizations.
This demo renders 3 map layers. Each layer is rendered in real time which allows easy tile animation. 1000 [...]