I’m currently working on a Wii retail game as part of a contract team doing the coding. It’s a multi pack game consisting of 50 games. 20 games in 3D, 30 games in 2D. Guess who’s coding the 2D games?
lol.. Looks like we’ll be doing a DS port of the game as well, so that’s very cool!
I’m coding in C++ which I’m finding out is very similar to Blitzmax, Flash AS3. So the learning curve is much quicker than I thought it would be. Still the idea of “prototyping” everything is a pain in the ass but ultimately makes sense and actually helps you code cleaner from the get go. I still miss the impulsiveness of coding a few lines, running, repeat as needed. Now I find myself coding larger blocks of code before I run anything.
I turned a vacant room in the house into just a coding office. My console development takes place on a 46″ LCD HD TV with the Wii & computer plugged in. The Wii dev kit plugs into the component ins, the computer plugs into the standard pc monitor input. When I compile and run, I flip inputs to the Wii, play the game and flip back to the computer when done. I’m running Windows 7 on this box and so far the experience has been rock steady. (I skipped Vista so this is my first time working with a new os since XP.)
Flash and other development still takes place on a separate computer with a 22″ monitor, running Windows XP. XP still feels nicer quicker, etc. oh well..
Flash Game Development – I still have several unfinished flash games. I don’t have much free time anymore so I have no idea how often I’ll be releasing any new flash games. I am talking with another developer who might help out with my Flash games.
2010 is looking to be a very interesting year! Lots going on…
