I have to admit, this is personally my funnest game to play that I’ve coded yet. It’s very simple, easy to play, and provides enough eye candy to keep us attention disorder peeps interested.
I wanted to code an arena style shooter that used nothing but the mouse. I coded the concept of auto shooting toward the center while being able to move anywhere around the screen. If you pressed the mouse button, that would lock in the current direction. Click it again to go back to auto center firing. A few users would prefer just to hold down the mouse button to lock and then when you let go of the button it goes back to auto center firing. Looking back I probably should have gone with this method. I’ll probably do an update to this game and add that control.
I also had some code lying around for the start of a breakout/arkanoid game, so I decided to add a small minigame to PixelBlast to unlock. I’ve had some good feedback about the breakout mini game so I’ll probably do a full version in the future.
When I released PixelBlast for sponsorship I had no idea that “Pixel” had become “cool” to use in a game name. There are literally dozens of games with the work “Pixel” in the title. jeesh…
Click on the image to play.
PixelBlast also has some code from my expanded Flash framework. It’s amazing how high level my framework is becoming. Right now I’d say it’s equal to the high level framework I created for Blitzmax. Game coding is truely becoming very fun at this point. I realize my games are fairly simple, but my on going goal is to develop fun, easy to play games. If they provide a few hours or few minutes of fun, I’m fine with that.
