I’m currently working on a Wii retail game as part of a contract team doing the coding. It’s a multi pack game consisting of 50 games. 20 games in 3D, 30 games in 2D. Guess who’s coding the 2D games? lol.. Looks like we’ll be doing a DS port of the game as well, so that’s very cool!
I’m coding in C++ which I’m finding out is very similar to Blitzmax, Flash AS3. So the learning curve is much quicker than I thought it would be. Still the idea of “prototyping” everything is a pain in the ass but ultimately makes sense and actually helps you code cleaner from the get go. I still miss the impulsiveness of coding a few lines, running, repeat as needed. Now I find myself coding larger blocks of code before I run anything.
I turned a vacant room in the house into just a coding office. My console development takes place on a 46″ LCD HD TV with the Wii & computer plugged in. The Wii dev kit plugs into the component ins, the computer plugs into the standard pc monitor input. When I compile and run, I flip inputs to the Wii, play the game and flip back to the computer when done. I’m running Windows 7 on this box and so far the experience has been rock steady. (I skipped Vista so this is my first time working with a new os since XP.)
Flash and other development still takes place on a separate computer with a 22″ monitor, running Windows XP. XP still feels nicer quicker, etc. oh well..
Flash Game Development – I still have several unfinished flash games. I don’t have much free time anymore so I have no idea how often I’ll be releasing any new flash games. I am talking with another developer who might help out with my Flash games.
2010 is looking to be a very interesting year! Lots going on…
We’re happy to announce our new casual friendly puzzle game, “Blockies” is up for sponsorship viewing on FGL.
Blockies is a light hearted, feel good, puzzle game where the object is simply to remove the Blockies from the playfield by clicking on groups of 3 or more of the same Blockie. The game is over if the stack of Blockies reaches the top.
If you remove enough Blockies you get bonus icons that you can “click and drag” onto the playfield to use them. In later levels you will need these icons to help you stay in the game.
Three game difficulty modes provides plenty of challenge for all skill levels.
RetroShoot360 (The sequel to our popular RetroShoot game) will be available for play on Notdoppler.com soon. We would like to thank Notdoppler.com for their sponsorship of the game.
Finally decided to work on a tile map engine for my flash game framework. Luckily it was a fairly easy task to port existing code from previous engines. I’m actually surprised how well it’s already working with minimal optimizations.
This demo renders 3 map layers. Each layer is rendered in real time which allows easy tile animation. 1000 sprites are interacting with map layer 1.
This opens the door to several new potential game genres.